I'm a data miner, programmer, and reverse engineer with a passion for understanding how video games function behind the scenes. Over the past decade, I've explored a wide range of titles, including Brawlhalla, the Call of Duty series, Castle Crashers, Dead by Daylight, New World, Star Wars Battlefront, and Warframe.

My work involves data extraction, reverse engineering, custom scripting, and building tools that reveal the hidden systems behind games. I aim to promote transparency in game design and help players better understand the mechanics driving their favorite titles.


Patching Sublime Text 4 Build 4200

Learn how to patch Sublime Text 4 Build 4200 on the 64-bit version of Windows.

Patching 010 Editor Version 16.0

Learn how to patch 010 Editor Version 16.0 on the 64-bit version of Windows.

Decrypting Dead by Daylight Asset and Profile Data

Learn how to decrypt both asset and profile data from the Dead by Daylight private API.

Understanding Skill-Based Matchmaking in Dead by Daylight

Learn how skill-based matchmaking works in Dead by Daylight.

Dumping Process Memory Using Scylla

Learn how to dump the memory of a process using Scylla.

Decrypting Brawlhalla SWZ Files

Learn how to decrypt Brawlhalla's SWZ files.

Modding Castle Crashers Remastered Using Cheat Engine

Learn how to modify Castle Crashers Remastered using Cheat Engine.

Unpacking Castle Crashers Remastered Game Files

Learn how to unpack Castle Crashers Remastered's game files.

Patching Sublime Text 4 Build 4180

Learn how to patch Sublime Text 4 Build 4180 on the 64-bit version of Windows.

Patching 010 Editor Version 15.0

Learn how to patch 010 Editor Version 15.0 on the 64-bit version of Windows.

Extracting AES Key for Dead by Daylight

Learn how to extract the AES key for Dead by Daylight.

Generating Mapping File for Dead by Daylight

Learn how to generate a mapping file for Dead by Daylight.

Random Number Generation in Warframe

Learn how random number generation works in Warframe.